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Action Sequence Impact plugin for RPG Maker MV

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Devlog

  • Action Sequence: Drain
    April 02, 2019 by Irina
    8
    Making a drain like effect with the projectile coming from the target to the user can make for a good way to deliver visual information on what's actually going on with a skill, rather than just HP ap... Continue reading
  • Major Update #1
    March 13, 2019 by Irina
    3
    Two major updates have been made to this plugin. The way projectiles work when there are multiple "targets" for the start and goal has been revamped. Now, each start target is a projectile "source" an... Continue reading
  • Action Sequence: Color Break
    March 13, 2019 by Irina
    2
    Those of you using Olivia's Battle Impact plugin will have access to the Color Break action sequence. Simply adding this effect does exactly what the plugin's title says, makes your battle more impact... Continue reading
  • Action Sequence: Shuriken Bounce
    March 13, 2019 by Irina
    5
    Some of ya might be wondering what kinds of ways you could use the new Prev Target mechanism. For one, ya can do a shuriken bounce! First things first, make this skill an "All Enemies" skill. Next, in... Continue reading
  • Action Sequence: Magic Missiles
    March 12, 2019 by Irina
    5
    Some of y'all might be wondering how I did that magic missile like action sequence. Here's how! <whole action> perform start motion standby: user wait for movement face user: target </whole action> <t... Continue reading
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