Action Sequence: Drain


Making a drain like effect with the projectile coming from the target to the user can make for a good way to deliver visual information on what's actually going on with a skill, rather than just HP appearing over your character's head.

Insert this into your notebox for an example of how it's done.

<whole action>
perform start
motion standby: user
wait for movement
face user: target
</whole action>

<target action>
motion spell: user
animation 58: target
ani wait: 8
projectile animation 42: start target, goal user, duration 60, angle, arc +100
wait: 5
projectile animation 42: start target, goal user, duration 60, angle, arc +100
wait: 5
projectile animation 42: start target, goal user, duration 60, angle, arc +100
wait: 5
projectile animation 42: start target, goal user, duration 60, angle, arc +100
wait: 5
projectile animation 42: start target, goal user, duration 60, angle, arc +100
wait: 5
projectile animation 42: start target, goal user, duration 60, angle, arc +100
wait for projectile
action effect
animation 41: user
hp +25%: user, show
</target action>

<follow action>
wait for animation
</follow action>

Change up the animations to fit your liking.

Get Action Sequence Impact plugin for RPG Maker MV

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