Action Sequence: Drain
Making a drain like effect with the projectile coming from the target to the user can make for a good way to deliver visual information on what's actually going on with a skill, rather than just HP appearing over your character's head.
Insert this into your notebox for an example of how it's done.
<whole action> perform start motion standby: user wait for movement face user: target </whole action> <target action> motion spell: user animation 58: target ani wait: 8 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait: 5 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait: 5 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait: 5 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait: 5 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait: 5 projectile animation 42: start target, goal user, duration 60, angle, arc +100 wait for projectile action effect animation 41: user hp +25%: user, show </target action> <follow action> wait for animation </follow action>
Change up the animations to fit your liking.
Get Action Sequence Impact plugin for RPG Maker MV
Action Sequence Impact plugin for RPG Maker MV
RPG Maker MV plugin that adds more impact to your action sequences!
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