Action Sequence: Magic Missiles



Some of y'all might be wondering how I did that magic missile like action sequence. Here's how!

<whole action>
perform start
motion standby: user
wait for movement
face user: target
</whole action>
 
<target action>
motion attack: user
projectile animation 71: start user, goal target, duration 60, arc -300, angle, ease inback
wait: 5
projectile animation 71: start user, goal target, duration 60, arc 200, angle, ease inback
wait: 5
projectile animation 71: start user, goal target, duration 60, arc -100, angle, ease inback
wait: 5
projectile animation 71: start user, goal target, duration 60, arc 250, angle, ease inback
wait: 5
projectile animation 71: start user, goal target, duration 60, arc 150, angle, ease inback
wait: 5
projectile animation 71: start user, goal target, duration 60, arc 50, angle, ease inback
wait: 30
action animation: target
action effect
wait: 5
action animation: target
action effect
wait: 5
action animation: target
action effect
wait: 5
action animation: target
action effect
wait: 5
action animation: target
action effect
wait: 5
action animation: target
action effect
</target action>
 
<follow action>
wait for animation
</follow action>

I'll probably publish some more once I get around to it!

Get Action Sequence Impact plugin for RPG Maker MV

Buy Now
On Sale!
20% Off
$9.99 $7.99 USD or more