Action Sequence: Magic Missiles
Some of y'all might be wondering how I did that magic missile like action sequence. Here's how!
<whole action> perform start motion standby: user wait for movement face user: target </whole action> <target action> motion attack: user projectile animation 71: start user, goal target, duration 60, arc -300, angle, ease inback wait: 5 projectile animation 71: start user, goal target, duration 60, arc 200, angle, ease inback wait: 5 projectile animation 71: start user, goal target, duration 60, arc -100, angle, ease inback wait: 5 projectile animation 71: start user, goal target, duration 60, arc 250, angle, ease inback wait: 5 projectile animation 71: start user, goal target, duration 60, arc 150, angle, ease inback wait: 5 projectile animation 71: start user, goal target, duration 60, arc 50, angle, ease inback wait: 30 action animation: target action effect wait: 5 action animation: target action effect wait: 5 action animation: target action effect wait: 5 action animation: target action effect wait: 5 action animation: target action effect wait: 5 action animation: target action effect </target action> <follow action> wait for animation </follow action>
I'll probably publish some more once I get around to it!
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Action Sequence Impact plugin for RPG Maker MV
RPG Maker MV plugin that adds more impact to your action sequences!
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