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Introduction

This plugin enables the ability to attach Dragonbones armatures to evented
picture commands and play animations with them. The Dragonbones armatures
can then be moved, scaled, have their properties changed through the
Move Picture, Rotate Picture, Tint Picture, Erase Picture event commands.

This is an extension plugin for KELYEP_DragonBones.
Place this plugin under KELYEP_DragonBones in your Plugin Manager list.
Credit to TheGreenKel, Yanfly, and Irina must be given upon using this.

The required Dragonbones Integration plugin can be downloaded from here:


Behaviors

The following are behaviors that you will need to come to expect out of
Dragonbones armatures when used with pictures.


1. When a Dragonbones armature is loaded, it will play the "Idle" animation
   upon loading. Make your Dragonbones armatures with this in mind.


2. The Dragonbones armature will always be anchored at the X, Y coordinates
   of the picture. This X, Y coordinate point will be where the root/pivot
   point of the Dragonbones armature will be located.


3. The properties used by a picture (ie the opacity, scale, rotation, and
   tint) will also be shared and/or amplified with the Dragonbones armature.
   The exception to this will be Blend Modes aren't supported.

Plugin Commands

Insert these for your Plugin Commands to control the Dragonbones armature
attached to pictures.

---


Picture ID Dragonbones: filename

  -Replace 'ID' with the picture ID you want to attach a
   Dragonbones armature to.

  -Replace 'filename' with the base filename of the Dragonbones armature.

  -If no picture is already shown, one will be created and centered at the
   middle of the screen.

  -When a Dragonbones armature comes out, it will play the "Idle" animation
   by default if there is one (so please make your Dragonbones armatures
   with this in mind).

---


Picture ID Dragonbones Animation: animationName

  -Replace 'ID' with the picture ID you want to play an animation on.

  -Replace 'animationName' with the animation name used for the armature.

---


Picture ID Dragonbones Scale X: value

  -Replace 'ID' with the picture ID you want to change the base
   Dragonbones armature scale of.

  -Replace 'value' with a float value depicting the rate.
   This is amplified by the picture's scale value.

---


Picture ID Dragonbones Scale Y: value

  -Replace 'ID' with the picture ID you want to change the base
   Dragonbones armature scale of.

  -Replace 'value' with a float value depicting the rate.
   This is amplified by the picture's scale value.

---

RPG Maker Version

This plugin is made for and tested on RPG Maker MV with version 1.6.2. 

I cannot guarantee if it works on lower versions.

Terms of Use

1. These plugins may be used in free or commercial games.
2. 'RPG Maker Irina' must be given credit in your games.
3. You are allowed to edit the code.
4. Do NOT change the filename, parameters, and information of the plugin.
5. You are NOT allowed to redistribute these Plugins.
6. You may NOT take code for your own released Plugins.


StatusReleased
CategoryGame mod
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorIrina
GenreRole Playing
Tagsasset, plugin, RPG Maker, tool

Purchase

Get this mod and 11 more for $39.99 USD
View bundle
Buy Now
On Sale!
10% Off
$14.99 $13.49 USD or more

In order to download this mod you must purchase it at or above the minimum price of $13.49 USD. You will get access to the following files:

Irina_DragonbonesPictures.js 12 kB